Games
HAUNTED
An Asymmetrical Co-op Horror Game Where Communication is the Key to Survival
Explore a haunted dollhouse using supernatural powers, unlock terrifying rooms, and survive together—or alone. Every playthrough is different. Every decision matters. And no one is safe.
Step into the haunted dollhouse.
You are part of a group of parapsychology students gifted with the Sight, a supernatural ability that reveals what lies beyond the living. When your professor disappears leaving behind a dollhouse filled with locked rooms, you’re drawn into an unfolding nightmare. Haunted is a cooperative multiplayer horror experience that blurs the line between puzzle-solving and survival. Communicate, investigate, and confront the entities that stalk the cursed halls of Woodman Manor — a place where not even the walls can be trusted.
🕯️ Each playthrough is unique.
Rooms unlock progressively, revealing new puzzles, spirits, and artifacts. Every session offers fresh layouts, clues, and threats that evolve depending on your choices, your coordination — and your silence.
🧑🤝🧑 Co-op at your own risk.
Play with up to three friends. Coordinate your actions — but be careful what you say: Some entities are always listening.
🔀 Built for replayability.
Procedural elements ensure a new layout and challenge every run. Uncover the story of the Woodman Family, the origins of the curse, and the horrors bound to the dollhouse — again and again.
Will you uncover the truth, or become just another whisper in the walls?

Key Features
- 2–4 Player Asymmetrical Co-op – One supervises from outside, others explore within.
- Voice-Based Puzzles & Proximity Chat – Communication is your lifeline.
- Procedural Replayability – Every run brings new scares, entities, and story fragments.
- Ongoing Content Roadmap – Expanding rooms, entities, and supernatural abilities through Early Access.
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CREDITS
Written and directed by Céline Tricart
Produced by Marie Blondiaux & Céline Tricart
Game Designer Maëlle Holtzer
Puzzle Designer Aurélien Alerini
Development by HALLUCINATIONS
Administration and finance - Thomas Hue
Lead producer - Nicolas Vienat
Producer - Noémie Augier
Lead Developer - Jean-Noël Chiganne
Developers - Mathieu Metge, Julie Mounier
Art Director - Daniel Balage
Technical Art Director - Guillaume Leblay
Lead 3D artist - Justine Chamel
Concept Artists - Valentin Kasprzyk
3D artists - David Faugier, Maud Grainger, Lucie Savouillan
Rig + animation - Alex Toufaili
Playtests - Quentin Gauthier
Logo design - Aaron Hendricks
Sound Design by BLANKTONE
COVEN
President - Céline Tricart
Chief executive - Marie Blondiaux
Technical Advisor - Elie Buglione
Administrator - Carine Taver
Associate producer - Lou Bonnaventure
WITH THE SUPPORT OF
CNC - Centre national de la cinématographie et de l’image animée - Fonds d’aide au jeu vidéo