Games

HAUNTED

An Asymmetrical Co-op Horror Game Where Communication is the Key to Survival

Explore a haunted dollhouse using supernatural powers, unlock terrifying rooms, and survive together—or alone. Every playthrough is different. Every decision matters. And no one is safe.

Step into the haunted dollhouse.

You are part of a group of parapsychology students gifted with the Sight, a supernatural ability that reveals what lies beyond the living. When your professor disappears leaving behind a dollhouse filled with locked rooms, you’re drawn into an unfolding nightmare. Haunted is a cooperative multiplayer horror experience that blurs the line between puzzle-solving and survival. Communicate, investigate, and confront the entities that stalk the cursed halls of Woodman Manor — a place where not even the walls can be trusted.

🕯️ Each playthrough is unique.

Rooms unlock progressively, revealing new puzzles, spirits, and artifacts. Every session offers fresh layouts, clues, and threats that evolve depending on your choices, your coordination — and your silence.

🧑‍🤝‍🧑 Co-op at your own risk.

Play with up to three friends. Coordinate your actions — but be careful what you say: Some entities are always listening.

🔀 Built for replayability.

Procedural elements ensure a new layout and challenge every run. Uncover the story of the Woodman Family, the origins of the curse, and the horrors bound to the dollhouse — again and again.

Will you uncover the truth, or become just another whisper in the walls?

HAU Copyright Coven Screenshot4 1920x1080

Key Features

  • 2–4 Player Asymmetrical Co-op – One supervises from outside, others explore within.
  • Voice-Based Puzzles & Proximity Chat – Communication is your lifeline.
  • Procedural Replayability – Every run brings new scares, entities, and story fragments.
  • Ongoing Content Roadmap – Expanding rooms, entities, and supernatural abilities through Early Access.

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CREDITS

Written and directed by Céline Tricart

Produced by Marie Blondiaux & Céline Tricart

Game Designer Maëlle Holtzer

Puzzle Designer Aurélien Alerini

 

Development by HALLUCINATIONS

Administration and finance -  Thomas Hue

Lead producer - Nicolas Vienat 

Producer - Noémie Augier

Lead Developer - Jean-Noël Chiganne

Developers - Mathieu Metge, Julie Mounier

Art Director - Daniel Balage

Technical Art Director - Guillaume Leblay

Lead 3D artist - Justine Chamel

Concept Artists - Valentin Kasprzyk

3D artists - David Faugier, Maud Grainger, Lucie Savouillan

Rig + animation - Alex Toufaili

Playtests - Quentin Gauthier

Logo design - Aaron Hendricks

 

Sound Design by BLANKTONE

 

COVEN

President - Céline Tricart 

Chief executive - Marie Blondiaux

Technical Advisor - Elie Buglione

Administrator - Carine Taver 

Associate producer - Lou Bonnaventure 

WITH THE SUPPORT OF

CNC - Centre national de la cinématographie et de l’image animée - Fonds d’aide au jeu vidéo