Games
Masters of Light
Shadows are threatening the galaxy and it’s up to you to join the fight!
Feel the pulse of MASTERS OF LIGHT, an electrifying action game where you challenge yourself and other players with superpowers of light !
HAND TRACKING 🤛
on Quest 2, 3 and Pro
EYE TRACKING aim assist 👁️
on PSVR2
Conquer 36 levels with unlimited replay, upgrade 5 skills and become a superhero, the ultimate Master of Light. Feel like a badass in VR!
Fight, workout and dance to our intense synthwave soundtrack while exploring breathtaking VR environments.
The galaxy needs you!
** Need help with hand tracking? We got you covered! Watch our Youtube tutorials and join our discord to talk directly to the devs. We value your feedback and thoughts on future upgrades and DLCs! **
Key features :
- 2 ways to play : hand-tracking (Meta Quest 2, 3, Pro only) 🤌 or controllers 🎮
- 3 difficulty modes : easy / normal / hard
- 5 superpowers to master and upgrade including freezing time! ⏳
- 7 types of enemies
- 20 trophies to unlock 🏆
- 36 levels
- leaderboards
and unlimited replay to improve your score!
💬 Available in English, Spanish, French, German, Simplified Chinese, Japanese.
Buy now !
CREDITS
A game by COVEN
Written and directed by
Céline Tricart
Produced by
Marie Blondiaux & Céline Tricart
Game Designer
Maëlle Holtzer
Original music
Waveshaper
Paul Zimmerman
Executive Producers
Joanna Popper & Martina Welkhoff
COVEN
President - Céline Tricart
Chief executive - Marie Blondiaux
Producer - Julien Séquert
Technical Advisor - Elie Buglione
Administrator - Carine Taver
Associate producer - Lou Bonnaventure & Manon Liout
META
Content Sourcing and Strategy Lead - Kimberly Unger
Game Sourcing Lead - Jose Luis Palacios Vives
Developer Relations - Trisha Tabor
Developer Relations Engineer - Ted DiNola
Store Operations Manager - Jake Brinkly
WITH THE SUPPORT OF
CNC - Centre national de la cinématographie et de l’image animée
Development by ALBYON
President - Fred Volhuer
Studio director - Pierre Boulaton
Administration and finance - Laura Karle, Thomas Hue
Lead producer - Nicolas Vienat
Producer - Noémie Augier
Lead Developer - Jean-Noël Chiganne
Developers - Mathieu Metge, Julie Mounier, Bryan Olivier
Technical Director - Axel Barrois
Art Director - Daniel Balage
Technical Art Director - Gael Chaize
Concept Artists - Iris Yassur, Romain Leguay
Lead Artist - Corentin Polette
3D Modelers - David Faugier, Justine Chamel, Lisa Viala Licau, Océane Forêt
Integrator - Lisa Viala Licau
Lead VFX - Bastien Cocquempot
VFX Artists - Thomas Saint-Gérand, Alexia Moléon, Gerald Cofflard
Technical Artists - Raphaël Horion, Guillaume Leblay
Lead Animator - Guilherm Paubert
3D Animators - Quentin Nicolas, Fabien Le Merrer
QA Testers - Robin Dumoutier, Matthieu Equilbecq, Julie Gril
IT - Chloe Georget-Miralles
HR Manager - Thomas Hue
Additional 3D models GAMELEON
Producer - Allan Guis
3D Modelers - Kévin Combe, Colin Tissot
CAST
Maya - Bibi Jacob
Sister A - Vivienne Vermes
Sister B - Barbara Weber Scaff
Sister C - Emilie Rault
Ancient Voice - Douglas Rand
G4F PROD
CEO - Vincent Percevault
CFO - Alexandra Percevault
Production Manager - Isabelle Ballet
Lead Sound Designer - Laurent Bariet
Sound Designer - David Tourdot-Fuentes
Additional Sound Designer - Léo Chaput
Additional Sound Designer - Vincent Ducasse
Additional Sound Designer - Paul Verdier
G4F RECORDS
Music Composer - Waveshaper
Music Composer - Paul Zimmermann
Content Manager - Rémi Laouti
Content Manager - Yoann Charue
Music Mixer - Fabien Girard
Business Affairs - Marie-Pierre Meyrignac
NATIVE PRIME (LOCALIZATION)
Senior Audio Project Manager - Cyril Jegou
Assistant Project Manager / Dialogue Editor - Paul Verdier
Voice Editor - Douglas Rand
Sound Engineer - Khoï Huynh
Localisation Manager - Carine Mathey, Umberto Barbirato, Hu Qian
Translators - Benjamin Ruppin (FR), Javier Alonso (SPA),
Isabel Sterner (GER), Huang Xin (CHI), Yuko M. (JAP)
Proofreaders - Morgane Le Boucher (FR), Jesús Calzado (ESP)
Frank Schroeder (GER), Pu Jing (CHI), Shin Y. (JAP)