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Masters Of Light

Games

Masters of Light

Shadows are threatening the galaxy and it’s up to you to join the fight!

Feel the pulse of MASTERS OF LIGHT, an electrifying action adventure game where you harness unstoppable magic superpowers with:

🤜HAND TRACKING 🤛

Conquer 36 levels with unlimited replay, upgrade 5 skills and become a superhero, the ultimate Master of Light. Feel like a badass in VR!

Fight, workout and dance to our intense synthwave soundtrack while exploring breathtaking VR environments.

The galaxy needs you!

Key features :

– 2 ways to play : hand-tracking 🤌 or controllers 🎮

– 3 difficulty modes : easy / normal / hard

– 5 superpowers to master and upgrade including freezing time! ⏳

– 7 types of enemies

– 20 trophies to unlock 🏆

– 36 levels

and unlimited replay to improve your score!

 

💬 Available in English, Spanish, French, German, Simplified Chinese, Japanese.

BUY NOW PRESS KIT

Buy now !

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CREDITS

A game by COVEN

 

Written and directed by

Céline Tricart

 

Produced by 

Marie Blondiaux & Céline Tricart

 

Game Designer 

Maëlle Holtzer

 

Original music

Waveshaper 

Paul Zimmerman

 

Executive Producers

Joanna Popper & Martina Welkhoff

 

COVEN

President – Céline Tricart 

Chief executive – Marie Blondiaux

Producer – Julien Séquert 

Technical Advisor – Elie Buglione

Administrator – Carine Taver 

Associate producer – Lou Bonnaventure & Manon Liout

 

META

Content Sourcing and Strategy Lead – Kimberly Unger 

Game Sourcing Lead  – Jose Luis Palacios Vives

Developer Relations – Trisha Tabor 

Developer Relations Engineer – Ted DiNola

Store Operations Manager – Jake Brinkly

 

WITH THE SUPPORT OF

CNC – Centre national de la cinématographie et de l’image animée 

Development by ALBYON

 

President – Fred Volhuer

Studio director –  Pierre Boulaton

Administration and finance –  Laura Karle, Thomas Hue

Lead producer – Nicolas Vienat 

Producer – Noémie Augier

Lead Developer – Jean-Noël Chiganne

Developers – Mathieu Metge, Julie Mounier, Bryan Olivier

Technical Director – Axel Barrois

Art Director – Daniel Balage

Technical Art Director – Gael Chaize

Concept Artists – Iris Yassur, Romain Leguay

Lead Artist – Corentin Polette

3D Modelers – David Faugier, Justine Chamel, Lisa Viala Licau, Océane Forêt

Integrator – Lisa Viala Licau

Lead VFX – Bastien Cocquempot

VFX Artists – Thomas Saint-Gérand, Alexia Moléon, Gerald Cofflard

Technical Artists – Raphaël Horion, Guillaume Leblay

 Lead Animator – Guilherm Paubert

3D Animators – Quentin Nicolas, Fabien Le Merrer

QA Testers – Robin Dumoutier, Matthieu Equilbecq, Julie Gril

IT – Chloe Georget-Miralles

HR Manager – Thomas Hue

 

Additional 3D models  GAMELEON

Producer – Allan Guis

3D Modelers – Kévin Combe, Colin Tissot

CAST 

Maya – Bibi Jacob

Sister A – Vivienne Vermes

Sister B –  Barbara Weber Scaff

Sister C – Emilie Rault

Ancient Voice – Douglas Rand

 

G4F PROD 

CEO – Vincent Percevault

CFO – Alexandra Percevault

Production Manager – Isabelle Ballet

Lead Sound Designer – Laurent Bariet

Sound Designer – David Tourdot-Fuentes

Additional Sound Designer – Léo Chaput

Additional Sound Designer – Vincent Ducasse

Additional Sound Designer – Paul Verdier

 

G4F RECORDS

Music Composer – Waveshaper

Music Composer – Paul Zimmermann

Content Manager – Rémi Laouti

Content Manager – Yoann Charue

Music Mixer – Fabien Girard

Business Affairs – Marie-Pierre Meyrignac

 

NATIVE PRIME (LOCALIZATION)

Senior Audio Project Manager – Cyril Jegou

Assistant Project Manager / Dialogue Editor – Paul Verdier 

Voice Editor – Douglas Rand

Sound Engineer – Khoï Huynh

Localisation Manager – Carine Mathey, Umberto Barbirato, Hu Qian

Translators – Benjamin Ruppin (FR), Javier Alonso (SPA),

 Isabel Sterner (GER), Huang Xin (CHI), Yuko M. (JAP)

Proofreaders –  Morgane Le Boucher (FR), Jesús Calzado (ESP)

Frank Schroeder (GER),  Pu Jing (CHI), Shin Y. (JAP)

 

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