Games

Micromega

MICROMEGA blends hand-drawn artistry with intricate puzzles in a surreal 2D physics-based adventure.

A HAND-DRAWN ODYSSEY

In a collapsing world, a fragile Sphere rises but its path is blocked by drifting debris—remnants of intricate, fragmented machines that still pulse with life. To clear the way forward, you must navigate this surreal landscape with keen observation and precise action.

Every stage of this vertical-scrolling adventure is a delicate dance of physics and strategy, where peculiar creatures hold the key to the ascent. Each plays a role, but at a different scale, working together to shift the world and free the Sphere’s path to the unknown.

PHYSICS-BASED CHALLENGES

In Micromega, even the smallest push can set massive change in motion. This world obeys its own delicate physics, observing these interactions is key to progress. Discover hidden connections, find and use the creatures to unlock pathways, fight with the immutable laws of physics, rewind time, shift the winds—or sometimes …  simply let things unfold.

 

A QUIETLY BIZARRE WORLD

From COVEN, the multi-award-winning studio, and Mani, the renowned French artist, MICROMEGA invites you into a world both grand and intricate, slightly unsettling, deeply heartwarming, and alive with possibility.

A MICROdyssey that leads to a MEGAdventure ! 

Key Features

  • Hand-drawn universe: Dive into the unique aesthetic of visual artist Mani.
  • Scale-shifting mechanics: Explore solutions that bridge fine details and grand designs.
  • Many levels of escalating difficulty and rewarding cinematics
  • Collectibles for perfectionists: Test your observational skills to unlock hidden treasures.
  • Immersive soundtrack: A deep and intimate musical experience to enhance your journey.

 

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CREDITS

A game by Mani

 

Produced by 

Marie Blondiaux & Céline Tricart

 

Game Designer 

Jeanne Aubry

 

COVEN

President - Céline Tricart 

Chief executive - Marie Blondiaux

Technical Advisor - Elie Buglione

Administrator - Carine Taver 

Associate producer - Lou Bonnaventure 

 

WITH THE SUPPORT OF

CNC - Centre national de la cinématographie et de l’image animée

Région Ile de France

Developer - André Berlemont

Lead Artist - Mani

Level Designer - Quentin Gautier

Sound Designer - Frank Weber

Marketing and Community - Lou Bonnaventure

 

Prototype Development - La Poule Noire

Developer - Adrien Marchand

Producer - David Duriot

2D Animation - Adèle Hamain

 

Additional Developer - Damien Mayance

Additional Developer - Max Droulez